https://bugs.freedesktop.org/show_bug.cgi?id=30152

--- Comment #8 from Marek Olšák <mar...@gmail.com> 2010-09-27 18:34:47 PDT ---
Actually, all vertex shader outputs are sent to the rasterizer in r300g and
therefore they occupy texcoord slots. We cannot disable unused outputs via some
hardware state, but I guess we could recompile the vertex shader based on what
inputs are read by the fragment shader.

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