https://bugs.freedesktop.org/show_bug.cgi?id=30351

--- Comment #5 from Marek Olšák <mar...@gmail.com> 2010-09-27 06:10:48 PDT ---
If a vertex shader fails to compile, nothing is rendered, because all vertices
become (0,0,0,1) and a triangle with such vertices has no area.

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