https://bugs.freedesktop.org/show_bug.cgi?id=29762

--- Comment #4 from Marek Olšák <mar...@gmail.com> 2010-08-25 23:19:49 PDT ---
(In reply to comment #3)
> May be it will be not  too bad idea to restore this register type support in
> Gallium first? Anyone remember why it was removed?

I guess no one was using it, so I would not call it "support". Either way, we
have to start from scratch. Tom Stellard might know how hard it would be to
implement relative addressing in fragment shaders.

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