2010/7/27 Rafał Miłecki <zaj...@gmail.com>:
> W dniu 27 lipca 2010 17:27 użytkownik Alex Deucher
> <alexdeuc...@gmail.com> napisał:
>> I'm an idiot.  The sampler state needs to be there as it's not emitted
>> subsequently;  I was thinking it got emitted with the texture fetch
>> constants like it does in the ddx.  That was the issue all along.
>> Thanks for tracking that down.  New set of patches:
>> http://people.freedesktop.org/~agd5f/reduce_emit/
>
> Following refers to patches from        27-Jul-2010 08:26.
>
> After applying all 7 patches I get hard lockup on suspend (not even
> resume!). I decided to apply one by one to track this down.
>
> Applying 0001 and 0002 doesn't cause any problem.
>
> After applying 0003 (on top of 0001 and 0002) I get hard lockup just
> like in case of all patches. Attached patch shows which part of 0003
> has to be reverted to make suspending (and resuming) work. I think
> it's still not minimal patch (maybe reverting just part of that code
> would be enough) but hope it's small enough to give you some idea.

Sorry, the count was wrong on that packet.  New set of patches at the
same location:
http://people.freedesktop.org/~agd5f/reduce_emit/
Only 0003 had changed.

Alex
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