set_current_state() is called only once before the first iteration.
After return from schedule_timeout() current state is TASK_RUNNING. If
we are going to wait again, set_current_state() must be called.

Signed-off-by: Kulikov Vasiliy <sego...@gmail.com>
---
 drivers/gpu/drm/nouveau/nouveau_fence.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c 
b/drivers/gpu/drm/nouveau/nouveau_fence.c
index 813d853..b7777ae 100644
--- a/drivers/gpu/drm/nouveau/nouveau_fence.c
+++ b/drivers/gpu/drm/nouveau/nouveau_fence.c
@@ -186,7 +186,6 @@ nouveau_fence_wait(void *sync_obj, void *sync_arg, bool 
lazy, bool intr)
        unsigned long timeout = jiffies + (3 * DRM_HZ);
        int ret = 0;
 
-       __set_current_state(intr ? TASK_INTERRUPTIBLE : TASK_UNINTERRUPTIBLE);
 
        while (1) {
                if (nouveau_fence_signalled(sync_obj, sync_arg))
@@ -197,6 +196,8 @@ nouveau_fence_wait(void *sync_obj, void *sync_arg, bool 
lazy, bool intr)
                        break;
                }
 
+               __set_current_state(intr ? TASK_INTERRUPTIBLE
+                       : TASK_UNINTERRUPTIBLE);
                if (lazy)
                        schedule_timeout(1);
 
-- 
1.7.0.4

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