https://bugs.freedesktop.org/show_bug.cgi?id=25109

--- Comment #6 from Tom Stellard <tstel...@gmail.com> 2010-05-31 14:21:04 PDT 
---
This bug was the result of a shader that was failing to compile because it had
too many TEX blocks.  This was caused by the pair scheduler breaking up a large
TEX block into several smaller ones.  I have attached a patch that fixes this
bug.

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