On Mon, May 12, 2025 at 09:19:23AM +0800, Yu Kuai wrote:
> +static void llbitmap_unplug(struct mddev *mddev, bool sync)
> +{
> +     DECLARE_COMPLETION_ONSTACK(done);
> +     struct llbitmap *llbitmap = mddev->bitmap;
> +     struct llbitmap_unplug_work unplug_work = {
> +             .llbitmap = llbitmap,
> +             .done = &done,
> +     };
> +
> +     if (!llbitmap_dirty(llbitmap))
> +             return;
> +
> +     INIT_WORK_ONSTACK(&unplug_work.work, llbitmap_unplug_fn);
> +     queue_work(md_llbitmap_unplug_wq, &unplug_work.work);
> +     wait_for_completion(&done);
> +     destroy_work_on_stack(&unplug_work.work);

Why is this deferring the work to a workqueue, but then synchronously
waits on it?


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