On Mon, May 12, 2025 at 09:19:23AM +0800, Yu Kuai wrote: > +static void llbitmap_unplug(struct mddev *mddev, bool sync) > +{ > + DECLARE_COMPLETION_ONSTACK(done); > + struct llbitmap *llbitmap = mddev->bitmap; > + struct llbitmap_unplug_work unplug_work = { > + .llbitmap = llbitmap, > + .done = &done, > + }; > + > + if (!llbitmap_dirty(llbitmap)) > + return; > + > + INIT_WORK_ONSTACK(&unplug_work.work, llbitmap_unplug_fn); > + queue_work(md_llbitmap_unplug_wq, &unplug_work.work); > + wait_for_completion(&done); > + destroy_work_on_stack(&unplug_work.work);
Why is this deferring the work to a workqueue, but then synchronously waits on it?