In my response I wrote, "The purpose of a jam is education,
socialization, and friendly competition while gaining functional
experience through creating something in an area that they are
interested in."
From what I gathered, most game jams participants are children,
students, hobbyists, and mentors who are not professional programmers.
I have tried hundreds of game jam games and I would only recommend a few
of them to be worth playing or distributing through a repository. The
majority of them are incomplete concepts of games. Many are not
playable without reading the source. Many cannot be played. Some are
great! If most game jam games ended up in standard repositories, there
would be a negative effect on the entire ecosystem. As gamers search
for free games to play, they would install these game jam games and find
a large number of low quality games. After trying several duds, the
negative experience could turn them away from free software altogether
without context. Every program does not need to be packaged.
Jams do have value. Sometimes the journey is the destination.
Best,
Michael McMahon | Web Developer, Free Software Foundation
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On 1/4/22 10:54 PM, Richard Stallman wrote:
[[[ To any NSA and FBI agents reading my email: please consider ]]]
[[[ whether defending the US Constitution against all enemies, ]]]
[[[ foreign or domestic, requires you to follow Snowden's example. ]]]
If the aim of a Game Jam isn't to produce a game that people use,
what is its purpose?
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