Just for the enjoyment and edification to anyone who is watching, the answer to my question about NSLog() is 'no'. It is not leaking. valgrind gives an LPL response, but running my own tester shows no loss of pool space after running it 100 times:
ZoneInfoPrint(NSZoneFromPointer( (void*) tmp)); for (i=0; i<100; i++) {NSLog(@"Does this suck storage?");} ZoneInfoPrint(NSZoneFromPointer( (void*) tmp)); Total = 1794048 bytes Used = 1154304 bytes Free = 639744 bytes 100 NSLog messages... Zone Storage Info Total = 1794048 bytes Used = 1154304 bytes Free = 639744 bytes So I think I am convinced I can suppress this in valgrind. -- +---------------------------------------------------------------+ | Dale Amon Immortal Data | | CEO Midland International Air and Space Port | | a...@vnl.com "Data Systems for Deep Space and Time" | +---------------------------------------------------------------+ _______________________________________________ Discuss-gnustep mailing list Discuss-gnustep@gnu.org https://lists.gnu.org/mailman/listinfo/discuss-gnustep