Hi, I have noticed that I always get a segmentation fault if I use the openGL versions of the sinks. This seems to be dependent on the graphics chipset, I have two computers both with Intel G965.
The segfault can be avoided with LIBGL_ALWAYS_INDIRECT=1, eg, $> LIBGL_ALWAYS_INDIRECT=1 usrp_oscope.py Although this slows things down a little bit, it should still be faster than pure software rendering. I would be interested in reports from other people, especially which chipsets/drivers segfault and which dont. Stefan -- Stefan Brüns / Bergstraße 21 / 52062 Aachen phone: +49 241 53809034 mobile: +49 151 50412019 _______________________________________________ Discuss-gnuradio mailing list Discuss-gnuradio@gnu.org http://lists.gnu.org/mailman/listinfo/discuss-gnuradio