Hi,

Just to let you know, following a question I asked back in december
about how to benefit from GPU acceleration within DirectFB, we managed
to add WebGL support to WebKitDFB on Intel CE chipsets using the Intel
IDirectFBGL implementation. The WebKit patch is not generic, as it
assumes the platform supports Open GL ES 2.0 (mapping from WebGL to Open
GL ES 2.0 is really straightforward). I could provide it anyway as an
example. For the record, I also had to make a small change to the Intel
IDirectFBGL implementation to bind the Open GL ES 2.0 API to the
interface instead of the Open GL ES 1.1 API which was bound by default.

So far, we are quite happy with the performances: most WebGL examples
from http://learningwebgl.com/blog/?page_id=1217 run smoothly at more
than 40 fps (even full-screen canvas are above 30 fps).

On a different subject, and for those interested, regarding 2D graphics
(2D canvas, CSS transformations) WebKitDFB/CairoDFB is also almost as
much performant as another custom port of WebKit we have running
directly on top of Cairo / Open GL ES. 

David Corvoysier
France Telecom/Orange Labs

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