jthou wrote:

Hi, Denis and Niels,

      Could you help me on these questions?

1, What kind of Graphics standards are supported by DirectFB? GKS? PHIGS? or some thing else? Is there a spec to conference?

For 2D pixel drawing primitives refer to the DirectFB API, which supports the basic primitives (box, rectangle, line, etc) and the basic modifiers (blending, opacity, rotation, etc). There is also a function for 3D-skewing bitmaps if your hardware supports this. For 3D vector based primitives, a development revision of DirectFB works in conjunction with OpenGL.

      2, Does DirectFB support 3-D ?

3, What's the difference of DirectFB 1.2.10, DirectFB 1.4.3, SaWMan 1.4.3? I see them are list on same level in the website.

SaWMan is an add-on window manager for DirectFB. DirectFB is DirectFB :)

4, I'm working on version 1.2.6. Do I need to update it to 1.2.10 or 1.4.3?

I cannot tell. The latest is always the best, but might not be viable since you are e.g. bound by compiled drivers or required support from your hardware provider. 1.4.3 is the latest. The differences can be found in the changelogs, there are too many to list.

      Thank you very much.

-Justin

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