Niels said "I hope there is no code out there that relies on this quirk".
In my system video memory is double buffered. In this case "df_andi" relies on this quirk. It attempts to create a surface with triple buffering (DLBM_TRIPLE), and if it gets an error code in response to its dfb->CreateSurface it reattempts with double buffering. This "quirk" results in no error code and df_andi fails. -- .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev