Niels said "I hope there is no code out there that relies on this quirk".

In my system video memory is double buffered.  In this case "df_andi" relies on 
this quirk.  It attempts to create a surface with triple buffering 
(DLBM_TRIPLE), and if it gets an error code in response to its 
dfb->CreateSurface it reattempts with double buffering.  This "quirk" results 
in no error code and df_andi fails.
  

-- 

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------" 



_______________________________________________
directfb-dev mailing list
directfb-dev@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to