Hi, All I'm developing applications based on directfb with HW acceleration.
I'm using a single buffer. My application look like this: ... CreateSurface Drawing/Blitting Flip WaitIdle ... My questions are: 1. Is WaitIdle the synchronization primitive for directfb? I use WaitIdle to make sure the HW has been finished the drawing/blitting. Otherwise the pictures on the screen are incomplete - lost a corner, etc. 2. Are the synchronizations automatically done by Flip if I use double/triple buffer? -- Thanks, Yaowen.Feng
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