Hi, All
I'm developing applications based on directfb with HW acceleration.

I'm using a single buffer.

My application look like this:

...
CreateSurface
Drawing/Blitting
Flip
WaitIdle
...

My questions are:
1. Is WaitIdle the synchronization primitive for directfb?
I use WaitIdle to make sure the HW has been finished the drawing/blitting.
Otherwise the pictures on the screen are incomplete - lost a corner, etc.


2. Are the synchronizations automatically done by Flip if I use
double/triple buffer?

-- 
Thanks,
Yaowen.Feng
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