I'm trying to write an accelerated graphic driver using fbdev:

    * I implemented a FILLRECT ioctl which fills a rectangle using the
      passed parameters
    * I implemented the fillrect function in the graphics driver, which
      basically passes the parameters to the Ioctl

The problem is that DirectFB seems to be passing me coordinates relative 
to a window's origin, and not to the screen's origin: this way, all the 
rectangles that I'm drawing end up at the top left corner of the screen.

What do I miss?

Thanks,
Matteo
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