Hi,

Our embedded chip has provided OpenGL ES API and DirectFB package attached,
we have to design some applications use DirectFB to do 2D stuff, and OpenGL
to do 3D stuff, currently we can use DirectFB to draw 2D stuff, and we can
use OpenGL to draw 3D stuff, but how does opengles interact with directfb in
the same application? This is a problem, because the two libraries operate
different front buffer and back buffer, and this makes me confused.

Does anybody can help or provide some information about this subject, thanks
very much!

Thanks
Jeff Liu
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