Hi all, i'm trying to put sdl with dfb 1.1.1 on desktop, but it is not working all times.
just in a little times df_andi run successfully. in the most times i get this prolem: =======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2008-08-14 01:36) (*) Direct/Thread: Running 'SDL Input' (INPUT, 16315)... (*) DirectFB/Input: SDL Input 0.1 (Denis Oliver Kropp) (*) DirectFB/Genefx: MMX detected and enabled (*) DirectFB/Graphics: SDL Graphics 0.1 (directfb.org) (*) Direct/Thread: Running 'Screen Update' (OUTPUT, 16316)... (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (!) DirectFB/Genefx: Could not lock destination! --> Not supported! (!) Core/LayerRegion: Could not lock region surface for SetRegion()! --> Not supported! (!) Core/LayerRegion: realize_region() in dfb_layer_region_flip_update() failed! --> Not supported! (!) DirectFB/Genefx: Could not lock destination! --> Not supported! (!) Core/LayerRegion: Could not lock region surface for SetRegion()! --> Not supported! (!) Core/LayerRegion: realize_region() in dfb_layer_region_flip_update() failed! --> Not supported! (!) [16314: 0.000] --> Caught signal 11 (at 0x14, invalid address) <-- (!!!) *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!) Direct/Thread: Canceling 'Screen Update' (16316)! my interesting in use this is because i built a system output based in sdl codes, but using codes of dfb 1.0.0, and it's working very well in my embedded device. so i need now to port my system output to dfb 1.1.1, so i noted that sdl codes changed and i'm having problems to do my port. dfb 1.1.1 + sdl == ok?? best regards..
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