Some weeks ago I announced to the mailing list that I was working on a DirectFB based OpenVG implementation (i.e. DirectVG). Well, now it's time to prove that it was not a bullshit and that I made some progresses in the meanwhile.
Below is a screenshot of the well known tiger sample rendered by DirectVG: http://img160.imagevenue.com/img.php?image=63785_DirectVG3_Tiger_122_898lo.jpg As you can see, there is still some work to do on the strokes (stroke styles are completely missing and so is line scaling), but the hard part is done. Regarding the performance, well... at this stage it simply sucks! Testing Hardware: ATI Radeon 9250 Testing Resolution: 612x622 Runtime Speed: ~ 11 fps -- Claudio Ciccani [EMAIL PROTECTED] [EMAIL PROTECTED] http://directfb.org _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev