Hmmm~~ I see. Thanks to all you guys :-)

It would be nice to have pixel format modularized in DirectFB. But
I'll first start looking into QEMU ARM simulator's LCD emulation
instead since its LCD emulation has other problems also like screen
resolution, DPI issue, etc.

/Song

On 2/21/08, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> Wenqi Chen wrote:
> > qemu-arm's framebuffer only support BGR16 format.. though PL110
> > graphics controller support both bgr/rgb
> >
> > lots of places in the source code need to be changed...
> >
> > all that what the "patch" from
> > http://mail.directfb.org/pipermail/directfb-dev/2006-October/002364.html
> > does was to "force" the source code into RGB16 mode for the screwed
> > color output, (better than no output at all isn't it?)
> >
> > if you want the correct output you should modify the source code to
> > add the 29th pixelformat in the source code, as what has been done to
> > support bgr24 a few days back urh....
>
> Or just "fix" qemu, BGR is quite uncommon.
>
> --
> Best regards,
>   Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>

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