On Friday, 27 September 2019 at 12:42:56 UTC, Jacob Carlborg wrote:

For macOS you should distribute a GUI application for end users as an application bundle [1]. That's basically a directory containing a specific structure. Any dependencies and resources like libraries (GTK), images and so on should be bundled inside the application bundle. Then package the application bundle inside an archive, ideally a Disk Image (DMG) [2]. The application would be completely self contained and the user can install it by dragging it to the Application directory.

There might be some specific documentation how to bundle a GTK application on macOS. I found this [3], don't know if it's good or not.

Ideally the application should be distributed on the Mac App Store. But that requires a developer account that costs money. It also has some restrictions that distribution outside of the Mac App Store doesn't have. If you cannot distribute using the Mac App Store the next best thing is to notarize the application (also requires a paid developer account, as far as I can see) before distributing it. Otherwise the user will get a dialog complaining that the application is from an unknown developer and the user need to explicitly go into System Preferences to allow it.

[1] https://developer.apple.com/library/archive/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html#//apple_ref/doc/uid/10000123i-CH101-SW1

[2] https://en.wikipedia.org/wiki/Apple_Disk_Image
[3] https://gitlab.gnome.org/GNOME/gtk-mac-bundler

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/Jacob Carlborg

Excellent, Jacob. Thanks for all that.

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