On Wednesday, 5 December 2018 at 10:52:44 UTC, Guillaume Piolat wrote:
On Wednesday, 5 December 2018 at 01:57:53 UTC, evilrat wrote:
On Tuesday, 4 December 2018 at 20:41:54 UTC, Guillaume Piolat wrote:
[...]

I was using gl3n then switched to gfm math. Try gfm, IIRC it should work without much PITA because it stores matrices row-major way, so you don't have to transpose it like with OpenGL. Can't say anything about dlib though, I tried it a bit with dagon engine, but just didn't stick for long.

I think you are mistaken, gfm:math also stores matrices line-major so you _have_ to transpose them.

The problem with row-major is it makes matrix literals read transposed vs the math notation.

I think in hlsl shader language you can declare your matrices to be either way anyway can't you? It's just the default that is this way around?

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