On 7/11/17 9:27 PM, Brandon Buck wrote:
I apologize if this has been touched on before, I'm not quite sure what
to search for and what I did try didn't bring anything up.
Okay, so I'm learning D, using the D Tour flow and I went over
interfaces. Everything is making sense. I key in the example (as I like
to copy it by hand and then run it locally instead of online) and I
attempt to make a slight alteration. In the previous example, with base
classes, the main method begins with:
Any[] anys = [
new Integer(10),
new Float(3.1415f)
];
Which makes sense. Integer and Float in that example are both inheriting
from Any. So when doing the example with interfaces where Dog and Cat
both inherit from the interface Animal, I first tried:
auto animals = [
new Dog,
new Cat
];
But got this error:
interfaces.d(51): Error: no property 'multipleNoise' for type
'object.Object'
Which implies (to me) the auto inferred object.Object, this makes sense
though. Without basic type inspection they're both classes and
object.Object is the most reasonable parent of them both. Fine. I
adjusted my code to better match the class example:
Animal[] animals = [
new Dog,
new Cat
];
Surely this works:
interfaces.d(47): Error: cannot implicitly convert expression ([new Dog,
new Cat]) of type Object[] to Animal[]
Different _message_ but same issue. It's inferring Object[]. I've told
it explicitly that it's an Animal[], and both classes inherit from
Animal (as the solution and the example on the tour page) demonstrate:
In some cases, the declaration does not participate in the type
inference. It's still looking at the expression [new Dog, new Cat]
separately from the declaration of the array.
The problem is that it has multiple "trees" to go down. Both can be
Objects, both can be Animals, which one did you really mean?
You can override this with a cast:
auto animals = cast(Animal[])[new Dog, new Cat];
Or you can cast the first item to tell the inference which tree to go down.
auto animals = [cast(Animal)new Dog, new Cat];
I do agree it's not intuitive for an initializer, especially when:
auto a = [1, 2, 3]; // typeof(a) == int[]
short[] b = [1, 2, 3]; // works
I'm sure there's a bug filed somewhere on this...
So they can be assigned to Animal fine, but even using them in an
expression tagged with Animal[] still produces an Object[] value. Is
this intentional? It feels unintuitive. I understand why auto infers
Object[] and that make sense, but if I'm using the actual type
(Animal[]) and can work the long way around to the same type (the last
example), why can't I do it via direct assignment to Animal[]?
Note that an interface reference is not the same as a class reference.
You can see the difference here:
auto d = new Dog;
Animal a = d;
writefln("%x, %x", cast(void*)d, cast(void*)a); // prints 2 different
addresses
An interface reference can't be "reinterpret cast" to an Object, or even
another interface, it just will result in crashes. So you can't cast an
array like that either, you'd have to copy the array, or modify it.
-Steve