On Friday, 20 January 2017 at 22:47:17 UTC, Xavier Bigand wrote:
Hi,
I am writing some code with opengl commands that I want to
check in debug, so I am using the function checkgl (from
glamour lib).
The issue is that checkgl throw exception and can't be @nogc, I
had try to use std.experimental.logger in place of exceptions,
but it doesn't work either.
I mostly want to be able to check the opengl errors only in
debug in a way that can make the debugger breaks.
On an other part as I will certainly have to log some events
(even in release) I would appreciate that the logger be able to
be used in @nogc functions, maybe with allocators?
If you want to break on a condition in checkgl IN DEBUG ONLY, try
modifying checkgl to call a function (preferably one that is
opaque to any optimisations you use in debug mode) and then set a
breakpoint a that function. Then if it hits use the usual
investigation tools (bt, etc...).