Gan:

How can I make it use less CPU/RAM?

Most tiny classes probably should be structs. More generally, use a struct every time you don't need a class.

You can start with those two:

struct SBRange {
    double left = 0.0, right = 0.0, top = 0.0, bottom = 0.0;
}

struct Point(T) {
    T x, y;
}

This probably isn't enough to solve your problems, but it's a start.

Bye,
bearophile

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