I have just moved to Windows 8.1 64bit. I copied the dmd compiler and environment I was using on the 32 bit XP and hooked up the environmental variables to see what would happen. When I come to compile and run one of the Derelict3 programs it compiles and runs ok (mouse isn't doing what it should but haven't looked into why yet). The SDL2 dlls, including the ttf and image dlls are from the 32 bit environment and they seem to be working (window, text and images at least) on the 64 bit os. I am just trying to get my head around this.

I would assume, and please tell me if I am wrong as that is the point of the post, that any D code will compile on any dmd compiler irrespective of whether 32 or 64 bit. But I would have thought the object files compiled would be different, assuming that the compiler knowing its environment stipulates in the object files what the linker needs to do. Or am I wrong on this, and that the object files will be identical but the linker sc.ini defines will make the difference. If this last is true there would be no need for something like the gcc -m32 flag as that would be handled by the linker chosen. If it is not true then is there a dmd flag to demand that the exe be 32 bit compatible?

Also, what is the deal with using dlls from a 32bit system on a 64bit os; is this just backwards compatibility?

Any help or helpful links appreciated.

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