There are two things going on in your example:

1. Use of 'auto' where I'm currently having to write 'MapTile*' and wanted to write 'ref MapTile'. It will infer 'MapTile*'. Or, if you forget the &, then it will infer 'MapTile' and do the copy that I want to avoid. So it might be slightly more error-prone this way.

2. Use of a template function, allowing f() to take any type, not just MapTile. Interestingly you're passing MapTile*, AND the parameter is ref, so f() could change the pointer itself for the caller if it wanted to! Also, if you called f() elsewhere with just a MapTile, you'd have two copies if the function kicking around. So it saves us having to write the *, but at the expense of some messiness. (Also prevents a lot of the compile-time checks for f() from happening until f() is used.)

At least that's assuming D templates are like C++ ones. I haven't read up on D templates yet. :)

So unfortunately, neither solution really solves the problem.

I suspect 'ref' for local variables could be added, and hasn't because it didn't figure in the specific use cases that someone had in mind when implementing it for parameters and 'foreach' variables. But it's also possible that (unlike in Java) local variables can do stuff that parameters can't (which I don't know about), which makes it impossible to allow 'ref' ones without invalidating a compile-time check or something. Hence why I was asking. :)

Anyway, I hope I've been able to help a bit with your own D adventure :)

Ben :)

On 08/01/2012 19:27, simendsjo wrote:
I got something working, but only when using templates. Take the
following with a grain of salt as I'm a newbie myself.

struct MapTile {
string id;
}

enum w = 80, h = 25;
MapTile[w*h] map;

ref MapTile getTile(int x, int y) {
return map[y*w+x];
}

void f(T)(ref T tile) {
tile.id = "f()";
}

void g(ref MapTile tile) {
tile.id = "g()";
}

void main() {
// You can use auto ref return to set values directly
getTile(10,10).id = "a";
assert(getTile(10,10).id == "a");

// And using templated ref arguments, you can pass by reference
// note that I need to take the reference even when
// using auto ref return
auto tile = &getTile(1,1);
f(tile);
assert(tile.id == "f()");

// But you'll need a dereference if not using a template
g(*tile);
assert(tile.id == "g()");

assert(getTile(1,1).id == "g()");
}


Reply via email to