On Tuesday, 9 July 2024 at 20:03:15 UTC, kiboshimo wrote:
On Tuesday, 9 July 2024 at 14:42:01 UTC, monkyyy wrote:
On Tuesday, 9 July 2024 at 07:54:12 UTC, kiboshimo wrote:
- betterC can be compiled to WASM, but some of phobos can't,
so basically same worries as above. I'm afraid to lose some
essential systems stuff that I could not replace.
yes, and your not afraid enough
Really liked the idea of doing it with betterC to start my
systems programming journey
Theres nothing even slightly pleasant or easy about d's wasm
"support"; I wrote my own cos, sqrt functions, you get
*nothing* from phoboes
Writing my own math functions is outside of my range, I still
have hopes of this not being so hard. So you get another
opportunity to crush it.
Honestly porting isqrt is easier then trying to get a half baked
file io to work
but it is *everything* is gone and thats probaly overwhelming
unless your prepared for it.
You could have used a C library for those things you
implemented yourself, right? I suppose you didn't because doing
things is cool, or because C is "not ergonomic" to use as
foreign code. Because of the quirks. Which would make for a not
so pleasant experience when writing a small game.
What do you think about using C libraries like that?
wasm *in general* breaks libc's fileio "for safety" (arguably the
most important part of libc, morons), d's wasm libc in even more
broken due to it coming out of no where and there being like 3
guys doing 20 ours of work on the "runtime" or something(ignore
ppl who say d supports 7 platforms, it supports 2).
While it can be a trivial port, I think you better off sticking
to the raylib api as your ground layer as whatever work there
seems to carry over.