T[3] data; T dot(const ref Vector o){ return data[0] * o.data[0] + data[1] * o.data[1] + data[2] * o.data[2]; }
T LengthSquared_Fast(){ return data[0] * data[0] + data[1] * data[1] + data[2] * data[2]; } T LengthSquared_Slow(){ return dot(this); } The faster LengthSquared() is twice as fast, and I've test with GDC and DMD. Is it because the compilers don't inline-expand the dot() function call? I need the performance, but the faster version is too verbose.