On Tuesday, 24 August 2021 at 09:26:20 UTC, jfondren wrote:
I think you strayed from the beaten path, in a second way, as
soon as your range's lifetime escaped a single expression, to
be possibly used in two foreach loops. With ranges, as you do
more unusual things, you're already encouraged to use a more
advanced range. And ranges already have caveats for surprising
behavior, like map/filter interactions that redundantly execute
code. So I see this as a documentation problem. The current
behavior of 'if you break then the next foreach gets what you
broke on' is probably a desirable behavior for some uses:
Yes, I have a special case where a delegate jumps back to the
range because something must be buffered before it can be
delivered.
```d
import std;
class MyIntRange {
int[] _elements;
size_t _offset;
this(int[] elems) { _elements = elems; }
bool empty() { return !_elements || _offset >=
_elements.length; }
int front() { return _elements[_offset]; }
void popFront() { _offset++; }
}
void main() {
auto ns = new MyIntRange([0, 1, 1, 2, 3, 4, 4, 4, 5]);
// calls writeln() as many times as there are numbers:
while (!ns.empty) {
foreach (odd; ns) {
if (odd % 2 == 0) break;
writeln("odd: ", odd);
}
foreach (even; ns) {
if (even % 2 != 0) break;
writeln("even: ", even);
}
}
}
```
That is just weird. It's not logical and a source of bugs. I
mean, we should use foreach() to avoid loop-bugs. Then it's a
desired behavior to rely on that?