First opengl test.
Link library.
```
import std.stdio;
import bindc.opengl;

void main()
{
        writeln("Edit source/app.d to start your project.");
}
x: /home/x/Src/languages/dlang/opengl >
```

dub.json:
```

        "authors": [
                "x"
        ],
        "copyright": "Copyright © 2021, x",
        "dependencies": {
                "bindbc-opengl": "~>0.16.0",
        },
        "description": "A minimal D application.",
        "license": "proprietary",
        "name": "opengl"
}

```

dub build
```
dub build
Performing "debug" build using /usr/local/bin/ldc2 for x86_64.
bindbc-loader 0.3.2: target for configuration "noBC" is up to date. bindbc-opengl 0.16.0: target for configuration "dynamic" is up to date.
opengl ~master: building configuration "application"...
source/app.d(2,8): Error: module opengl is in file 'bindc/opengl.d' which cannot be read
import path[0] = source/
import path[1] = /home/x/.dub/packages/bindbc-opengl-0.16.0/bindbc-opengl/source/ import path[2] = /home/x/.dub/packages/bindbc-loader-0.3.2/bindbc-loader/source/
import path[3] = /usr/local/include/d
/usr/local/bin/ldc2 failed with exit code 1.

```

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