On Monday, 18 January 2021 at 07:11:20 UTC, Ola Fosheim Grostad
wrote:
On Monday, 18 January 2021 at 01:41:35 UTC, James Blachly wrote:
Those were not aberba's words, but the author of the first
link, in which one does find a conceptual, high level
description of GC.
I read it, it said nothing of relevance to the D collector.
That is not TLDR informative.
It talks how the use of GC is desired even in a game engine like
Unreal. Several AAA title's have been built on Unreal.
Apparently you can't convince people who have made up their mind
about GC being a bad thing for D.
Nevertheless, GC in D isn't going anywhere. And if the approach
for writing nogc code in D doesn't cut it, then I'm not what else
will.