On Monday, 18 January 2021 at 07:11:20 UTC, Ola Fosheim Grostad wrote:
On Monday, 18 January 2021 at 01:41:35 UTC, James Blachly wrote:
Those were not aberba's words, but the author of the first link, in which one does find a conceptual, high level description of GC.

I read it, it said nothing of relevance to the D collector. That is not TLDR informative.

It talks how the use of GC is desired even in a game engine like Unreal. Several AAA title's have been built on Unreal.

Apparently you can't convince people who have made up their mind about GC being a bad thing for D.

Nevertheless, GC in D isn't going anywhere. And if the approach for writing nogc code in D doesn't cut it, then I'm not what else will.

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