Tue, 28 Mar 2017 10:38:48 +0000 Iosif Hamlatzis:
Only in theory you can use SDL2 because there is a bug and they
haven't fixed it.
I think I have seen some fixes for SDL2 being mentioned in the release
notes of one of the recent releases. But not sure if it fixes the issues
you mention or if it was unrelated. In any case I recommend to recheck
with latest Sailfish OS version if the issues still persist (unless you
have already done that).
The bug I mention is that you cannot have landscape mode and if you
create a game/app in portrait mode but you render the scene 90 degrees
so that it looks like it's landscape then they will not accept it in
the market.
I've tried sending them several games, all rejected for this reason. I
have informed them of the landscape bug and it was they who suggested
the rotated rendering. I modified my code and submitted my games but
again they rejected the games.
Also using the SDL2 library it consumes more power when in background
than using QML so it was another reason they rejected the games.
Last I think there is difference between the Jolla and Jolla C device.
For some reason rendering on the simulator for either device works
using SDL2/SDL2_image, but on the actual device this combination works
on Jolla but under Jolla C I was told it doesn't render anything just
displays black background.
As I don't have access to Jolla C device I cannot test/debug on the
actual device to find the bug
--
Sent from Gmail Mobile
_______________________________________________
SailfishOS.org Devel mailing list
To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org
_______________________________________________
SailfishOS.org Devel mailing list
To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org