Hi Joona,

> We use Jolla 1 as our base configuration, other devices are scaled
from there. 5" HD phone like Jolla C uses z1.25, ~8" HD tablet like
Jolla Tablet uses z1.5-large, 5.5" full HD Turing Phone uses z1.75.
>
> z1.0 small 32x32, medium 64x64, large 96x96, app icon 86x86
> z1.25 small 40x40, medium 80x80, large 120x120, app icon 108x108
> z1.5 small 48x48 medium 96x96, large 144x144, app icon 128x128
> z1.5-large small 48x48, medium 72x72, large 108x108, app icon 128x128
(tablet)
> z1.75 small 56x56, medium 112x112, large 168x168, app icon 150x150
> z2.0 small 64x64, medium 128x128, large 192x192, app icon 172x172

Thank you for above explanation - it is extremely useful. Let say I
would like to create my custom set of icons for my app. Is there any
good approach to figure out (in C++), which icon set is used in the
system, which Zx.x?

br,
Michal

W dniu 21.07.2016 o 13:30, Joona Petrell pisze:
> Hi,
> 
> Yeah avoid scaling graphics on the device. The result is often not optimal, 
> and both the scaling and loading unnecessarily big graphics downgrades the 
> performance of your app.
> 
>> is there some SFOS image resizing script I can run on RPM's post-install 
> 
> We have resizing tool called sailfish-svg2png, used for all platform 
> graphics, but it is currently internal only. We should make the tool public 
> and provide a simple app example.
> 
> It is basically just a wrapper around QSvgRenderer:
> 
> QSvgRenderer renderer(source.svg);
> QImage out(QSize(targetSize, targetSize), 
> QImage::Format_ARGB32_Premultiplied);
> out.fill(0);
> 
> QPainter painter(&out);
> painter.setRenderHint(QPainter::Antialiasing);
> painter.setRenderHint(QPainter::TextAntialiasing);
> painter.setRenderHint(QPainter::SmoothPixmapTransform);
> renderer.render(&painter, out.rect());
> out.save(target.png)
> 
> QtSvg supports static features of SVG 1.2 Tiny, which with exception of 
> masking covers most primitives an icon designer would want.
> 
>> Or should I just roll my own solution that packs in icons of
>> different sizes and loads the closest match at runtime?
> 
> Yes this is the currently the only way. Unfortunately we lack proper 
> documentation and examples here too.
> 
> I'll improve the Silica documentation, but read below for a short 
> introduction. 
> 
> We use Jolla 1 as our base configuration, other devices are scaled from 
> there. 5" HD phone like Jolla C uses z1.25, ~8" HD tablet like Jolla Tablet 
> uses z1.5-large, 5.5" full HD Turing Phone uses z1.75. There are also other 
> size variants for community ported devices. A good multiplier depends on the 
> physical size of the display and display resolution. Tablet uses different 
> scaling values for each category to avoid overly large icons on a large 
> physical display, but most phone variants use the same multiplier for all 
> icons.
> 
> z1.0 small 32x32, medium 64x64, large 96x96, app icon 86x86
> z1.25 small 40x40, medium 80x80, large 120x120, app icon 108x108
> z1.5 small 48x48 medium 96x96, large 144x144, app icon 128x128
> z1.5-large small 48x48, medium 72x72, large 108x108, app icon 128x128 (tablet)
> z1.75 small 56x56, medium 112x112, large 168x168, app icon 150x150
> z2.0 small 64x64, medium 128x128, large 192x192, app icon 172x172
> 
> In addition some apps use larger graphic elements (e.g. Weather app has large 
> weather graphics), those are scaled but don't follow any specific category, 
> but we try to follow nice multipliers of two like 128x128 and 256x256. Large 
> billboard-style graphics often follow the display width (qHD 540px, HD 720px, 
> Full HD 1080px) and are not directly tied to scaling ratios.
> 
> Notification icons (icon-lock-* shown on Events and Lock Screen) and cover 
> action icons (icon-cover-* shown on app active covers) follow small variant.
> 
> When possible it is easiest to use automatically scaled platform icons:
> 
> https://sailfishos.org/develop/docs/jolla-ambient/
> 
> Cheers,
> 
> Joona
> 
> ________________________________________
> From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org] 
> on behalf of Nils Jeisecke [njeise...@saltation.de]
> Sent: 21 July 2016 11:25
> To: Sailfish OS Developers
> Subject: Re: [SailfishDevel] Resolution-independent in-app icons
> 
> Hi,
> 
> On Wed, Jul 20, 2016 at 10:27 PM, Osmo Salomaa <otsal...@iki.fi> wrote:
>> I tried using a large PNG or SVG and having QML scale that to one of the
>> Theme.iconSize* constants, but the result of such downscaling is not smooth,
>> even when using Image's smooth=true
> 
> Did you try to use the sourceSize Property for scaling?
> 
> Nils
> _______________________________________________
> SailfishOS.org Devel mailing list
> To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org
> _______________________________________________
> SailfishOS.org Devel mailing list
> To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org
> 
_______________________________________________
SailfishOS.org Devel mailing list
To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org

Reply via email to