Hi all, i need to access a property of a C++ Class, declared inside another class, from QML.
This is the principal class: #ifndef MANAGER_H > #define MANAGER_H > > #include <QObject> > #include <QTextStream> > #include <QFile> > #include "monster.h" > #include "move.h" > #include "turnmanager.h" > > > class Manager : public QObject > { > Q_OBJECT > > public: > explicit Manager(QObject *parent = 0); > > int activeId; > QString activeString; > > int enemyId; > > Monster active; > Monster enemy; > > Move activeMove; > Move enemyMove; > > Q_INVOKABLE void saveActive(); > Q_INVOKABLE void fetchMonster( const int &level ); > Q_INVOKABLE void assignMoves(Monster &monster ); > Q_INVOKABLE void setMove( Move &move, const int &id ); > > signals: > > void fetchMonsterDone(); > > public slots: > > }; > > #endif // MANAGER_H > this is the Monster Class: #ifndef MONSTER_H > #define MONSTER_H > > #include <QObject> > #include <QString> > #include <math.h> > #include "move.h" > > > class Monster : public QObject > { > Q_OBJECT > > public: > > explicit Monster(QObject *parent = 0); > > ... > > QString name; > > ... > }; > > #endif // MONSTER_H > in my qml page i include the class properly and i have something like this: Page { > id: page > Manager { > id: manager > onFetchMonsterDone: { > console.log("Fetch done") > } > } > Label { > id: label > } > } > after doing some operations with fetchMonster(), the "active" class has been assigned some values to its properties, i need to access these values from QML in the "onFetchMonsterDone", let's say i need to assign to label.text the value of manager.active.name OR i read there are some ways to access end edit QML properties from C++ Can someone help me?
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