Yeah thanks. Just found out yesterday that there is one! :)

// Peter Pykäläinen

On 2 December 2014 at 08:10, Giuliettasw <users.giulie...@gmail.com> wrote:

> Remember to use the harbour validation tool :)!
>
> Von meinem iPad gesendet
>
> Am 1.12.2014 um 22.33 schrieb Peter Pykäläinen <peter.pykalai...@gmail.com
> >:
>
> Hi,
>
> yes I did, thank you all for your help.
> Especially Andrey, you are the man!
>
> Let's see now if this passes harbour QA or not :)
>
>
> // Peter Pykäläinen
>
> On 1 December 2014 at 22:30, Gabriel Böhme <m.gabrielboe...@googlemail.com
> > wrote:
>
>> Have you tried cleaning the project? Helps sometimes.
>>
>> Am Mon Dec 01 2014 21:18:17 GMT+0100 (CET) schrieb Peter Pykäläinen:
>> > I give up!
>> >
>> > Once I figured out how to add the stupid haptics stuff into the .pro
>> file I
>> > then get errors on my main when I try to compile:
>> >
>> > error: undefined reference to `SailfishApp::application(int&, char**)'
>> > error: undefined reference to `SailfishApp::createView()'
>> > error: undefined reference to `SailfishApp::pathTo(QString const&)'
>> >
>> > I have used this kind of code succesfully in my other app and no issue
>> > there.
>> >
>> > Any help would be much appreciated.
>> >
>> > My main looks like this:
>> >
>> > #ifdef QT_QML_DEBUG
>> >
>> > #include <QtQuick>
>> >
>> > #endif
>> >
>> >
>> > #include <sailfishapp.h>
>> >
>> > #include <rumbler.h>
>> >
>> > #include <QQuickView>
>> >
>> > #include <QQmlContext>
>> >
>> > #include <QGuiApplication>
>> >
>> >
>> >
>> > int main(int argc, char *argv[])
>> >
>> > {
>> >
>> >     // SailfishApp::main() will display "qml/template.qml", if you need
>> more
>> >
>> >     // control over initialization, you can use:
>> >
>> >     //
>> >
>> >     //   - SailfishApp::application(int, char *[]) to get the
>> QGuiApplication *
>> >
>> >     //   - SailfishApp::createView() to get a new QQuickView * instance
>> >
>> >     //   - SailfishApp::pathTo(QString) to get a QUrl to a resource file
>> >
>> >     //
>> >
>> >     // To display the view, call "show()" (will show fullscreen on
>> device).
>> >
>> >
>> > //    return SailfishApp::main(argc, argv);
>> >
>> >     QScopedPointer<QGuiApplication> app(SailfishApp::application(argc,
>> argv));
>> >
>> >     QScopedPointer<QQuickView> view(SailfishApp::createView());
>> >
>> >
>> >     Rumbler rumbler;
>> >
>> >
>> >     view->rootContext()->setContextProperty("Rumbler", &rumbler);
>> >
>> >     view->setSource(SailfishApp::pathTo("qml/harbour-myapp.qml"));
>> >
>> >     view->show();
>> >
>> >     view->showFullScreen();
>> >
>> >
>> >     return app->exec();
>> >
>> > }
>> >
>> >
>> >
>> >
>> >
>> > // Peter Pykäläinen
>> >
>> > On 1 December 2014 at 15:08, Andrey Kozhevnikov <coderusin...@gmail.com
>> >
>> > wrote:
>> >
>> > >  I can suggest you to use QtFeedback from Qt side and register QML
>> type.
>> > >
>> > > 01.12.2014 18:06, Peter Pykäläinen пишет:
>> > >
>> > >   Just got my game rejected in Jolla Harbour this morning due to:
>> > >
>> > >
>> > > *Import 'QtFeedback 5.0' is not allowed *
>> > > Is it really so that vibration is not allowed in Harbour apps?
>> > >  Is there any alternative?
>> > >
>> > > // Peter Pykäläinen
>> > >
>> > >
>> > > _______________________________________________
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>> > >
>> > >
>> > >
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>> >
>>
>> --
>> Gesendet von meinem Jolla
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