Have you tried running the project on the phone with the debugger, or from a command line ?
I have found that this behaviour normally stems from something missing, and that will be displayed in the debugger or on the commandline. /Kim > Ahoy, > > I was coding something simple with 2D-only graphics using SDL2, and > noticed that drawing graphics that does work in the emulator, does not > work on the actual phone. > > To demonstrate that, I copied the example code from > , added a Makefile and > hello.bmp, and placed those onto GitHub: > . > > As also described in README.md, the sample runs fine in the emulator, > but fails to show anything but a black screen on the actual phone. > Additionally, if the |SDL_RENDERER_SOFTWARE ||flag is used instead of > SDL_RENDERER_ACCELERATED, the sample still runs on the emulator, but > causes a segmentation fault on the phone. > > The phone is running 1.0.5.19. > > Am I doing something wrong? (Can't imagine what that would be.) > > > Best Regards, > Lauri Nurmi > > | > _______________________________________________ > SailfishOS.org Devel mailing list > To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org _______________________________________________ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org