Hi, Is ShaderEffect QML element supposed to work on device (I'm on 1.0.4.20)?
I'm always getting this error (content of log property): QOpenGLShader::compile(Fragment): failed *** Problematic Fragment shader source code *** [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif [... my shader code ...] *** QQuickCustomMaterialShader: Shader compilation failed: [W] QQuickCustomMaterialShader::compile:285 - "failed" *** Fragment shader *** failed It works just fine on emulator though. Are there some (known) differencies from the GLSL code "understood" by the emulator and a real device? Thanks, -- Luca Donaggio
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