use *%preun*and*%postun* scriptlets, but its not allowed in harbour :D
On 14.03.2014 13:43, Iosif Hamlatzis wrote:
I cannot use the %ghost directive as I don't know the names of the
data files that will be created during runtime, can I use the %ghost
directive with wildcards?. Also the folder I store my data files
according to this link https://harbour.jolla.com/faq#2.14.0
is $XDG_DATA_HOME/<MyGameName> when I added in my .spec file packaging
failed and according to the above link it states
"You must not hardcode */home/nemo/* or *$HOME/.config/*, etc. - use
the Qt 5 QStandardPaths, GLib convenience methods or the xdg-helper
library to determine the paths. This will make sure your application
keeps working for sandboxed use cases, multi-user use cases as well as
multi-profile single-user use cases."
So which is the proper way to have the folders
*$XDG_CONFIG_HOME/<HARBOUR_APP_NAME>* and
*$XDG_DATA_HOME/<HARBOUR_APP_NAME>* and
*$XDG_CACHE_HOME/<HARBOUR_APP_NAME>* removed automatically when
removing my game?
These three folders aren't automatically created on installation and
as I understand I have to create them at run-time on my first run if I
want to use them.
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