Hi,

On 2014-02-10 20:27, Iosif Hamlatzis wrote:
I have a couple of questions using the IDE, I would like to inform that I'm developing on Windows and my games use extensively SDL with OpenGL ES.

As I don't use Qt I tried to create a plain c++ project and I tried both options using either qmake or cmake but I cannot make my code see the SDL libraries (SDL, SLD_ttf, SDL_mixer, SDL_image)

Are there any related samples?

There's https://github.com/mer-qa/sdl2-opengles-test/, which works as a test and shows also how to create an OpenGL ES 1.1 or OpenGL ES 2.0 window, how to use the image, mixer and ttf libraries, and how to package apps (.desktop file, etc..).

Which SDK are you using? The Qt Creator one or just the Mer Platform SDK? Or SSH into the SDK VM from the Sailfish SDK? If you ssh'd into the SDK VM, and cloned sdl2-opengles-test, doing "mb2 build" in there should work; it should pull in the build-dependencies, and then build the RPM in a "RPMS/" folder below the sources.


HTH :)
Thomas
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