Hi Superpelican. Thanks for catching the errors in the Dialog documentation, I will correct them.
In your Clamshell dialog, you do not need to explicitly pop() the dialog page in response to the accept action; it is popped by the user's interaction (either a drag or an 'Accept' click), and the accepted signal is generated in response to this event. Also, as the implementor of the Dialog, you should use the onDone() handler to react to the user's actions, leaving the accepted() signal to be handled by users of your dialog. Thanks, Matt ________________________________ From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org] on behalf of Superpelican [superpeli...@zoho.com] Sent: Sunday, August 04, 2013 8:42 PM To: devel@lists.sailfishos.org Subject: [SailfishDevel] Bug in the Silica Reference docs and possible bug in the Dialog component Hello, Sfiet_Konstantin and I have had another debugging session on IRC recently with my app. (http://merproject.org/logs/%23sailfishos/%23sailfishos.2013-08-03.log) I had defined a handler that would be called when the user accepted a dialog. However we saw that the handler was never called. Then I noticed that the documentation page on the Silica Reference about the Dialog component has an error in it. The description part of the page described that an user can accept a dialog by pushing it from right to left. But the onAccepted() signal hander description described that the user could accept a dialog by pushing it from left to right. Well I tested it in the emulator and the description of the Dialog component at the top of the page is correct. However the description of the onAccepted() signal handler is incorrect. Instead when you push the dialog from left to right you reject it! So every time I thought I was accepting the dialog, I actually rejected it! ;) I had only read the wrong part of the documentation page. The onRejected() signal handler description is incorrect too. It says you can reject a dialog by pushing it from right to left. Which actually accepts the dialog. I hope someone can edit the Silica Reference, so that not more developers read the wrong part and wonder why their defined action doesn't occur! ;) Also we noticed that when a dialog is accepted, it isn't popped from the pageStack. While according to Sfiet_Konstantin this should happen. This is especially a problem in my app, where the app has a homescreen where a mode is chosen. Then when a particular mode is chosen the user is first prompted for a dialog, to enter information that is required for that mode to operate. After the user has accepted the dialog, the mode begins. The user can quit the mode and return to the homescreen by simply pushing away the "mode page". However when the user does that, the dialog is still there and he/she will have to reject the dialog too and will then finally return to the homescreen. Not only does this require another action from the user, it can also be confusing to see a dialog with the previously entered value still in it. Some users will think they need to accept the dialog. But if they do, they'll return to the "mode page", not the homescreen. This can be very confusing. This can all be seen in this video: http://ubuntuone.com/7MIfo6vKsdqg9PmgSQ9iH4 (note: this requires a browser that supports HTML5, otherwise you'll need to download the video and play it in your local video player). Unfortunately the video has a very low framerate. Sfiet_Konstantin and I don't know whether this is due to my laptop not being particulary highly spec'd or Wayland causing the low framerate. I can remember recording applications and games with another recordmydesktop frontend on a much lower spec'd computer, so I doubt that computer is too slow. The source code of my app can be found at http://bitbucket.org/Superpelican/quick_clamshell/src/ I hope this is helpful for the sailors/Jollaians, Superpelican
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