Hello,
The QML is a markup language and brings javascript and native bindings
to declarative ui. The ui is the code and vice versa. The traditional
widget model is phasing out on the Qt development, this is more apparent
in the late instances of Qt.
Code-wise there are no problems of using mix-and-match c++ plugins in
QML on Sailfish OS. The only limiting factor would be those API's that
are needed to compile and link against some middleware component ; most
of the packages Sailfish OS ships with have the -devel or -dev package
but not all. Also if you're bringing a new middleware library within
your project you need to make sure all the dependencies are in place.
Like it was said before in this thread, only some native 3D accelerated
games would benefit from using native UI but that's the only corner-case
; almost all other variations of the ui theme are actually better off
when done with QML.
But try it out! I don't recall we explicitly removed ant QWidget stuff
so it can be that your stuff will compile and work out of the box. The
new project wizard in the Sailfish OS might not have the right options
but if you have existing Harmattan/Symbian/? Qt project you should have
no problems importing the existing stuff.
thanks, Jarko
On 04/14/2013 11:48 PM, Wim de Vries wrote:
Hi,
My project is C++.
It looks like Sailfish is only Qt Quick (new project only allows this
option).
Is C++ a no-go for sailfish?
If not, how do I proceed.
Thanks.
_______________________________________________
SailfishOS.org Devel mailing list
--
We are #unlike.
Jolla Oy, http://www.jolla.com
_______________________________________________
SailfishOS.org Devel mailing list