Hello,

The QML is a markup language and brings javascript and native bindings to declarative ui. The ui is the code and vice versa. The traditional widget model is phasing out on the Qt development, this is more apparent in the late instances of Qt.

Code-wise there are no problems of using mix-and-match c++ plugins in QML on Sailfish OS. The only limiting factor would be those API's that are needed to compile and link against some middleware component ; most of the packages Sailfish OS ships with have the -devel or -dev package but not all. Also if you're bringing a new middleware library within your project you need to make sure all the dependencies are in place.

Like it was said before in this thread, only some native 3D accelerated games would benefit from using native UI but that's the only corner-case ; almost all other variations of the ui theme are actually better off when done with QML.

But try it out! I don't recall we explicitly removed ant QWidget stuff so it can be that your stuff will compile and work out of the box. The new project wizard in the Sailfish OS might not have the right options but if you have existing Harmattan/Symbian/? Qt project you should have no problems importing the existing stuff.

thanks, Jarko

On 04/14/2013 11:48 PM, Wim de Vries wrote:
Hi,
My project is C++.
It looks like Sailfish is only Qt Quick (new project only allows this option).
Is C++ a no-go for sailfish?
If not, how do I proceed.
Thanks.
_______________________________________________
SailfishOS.org Devel mailing list


--
We are #unlike.
Jolla Oy, http://www.jolla.com

_______________________________________________
SailfishOS.org Devel mailing list

Reply via email to