Nathan, sorry for the misleading comms. For us to improve it would help if
you remind where did you read or hear about the schedule including all
platforms.

Thanks,
-Jukka


On Thu, Feb 28, 2013 at 6:29 PM, Nathan <netty...@gmail.com> wrote:

>  Aw man, you guys should've been way clearer with that in your comms, you
> absolutely made it sound like SDK -irrespective of platform- is coming by
> the end of Feb :(
> Thanks for the pointers on the source, i may have a closer look at some
> point, please try to get that beta out ASAP!
> Good job though, you guys are travelling those rough seas *fairly well*,
> I'm rooting for you, everyone in the relevant communities & even beyond are!
>
>
> On 1/03/13 1:24 AM, David Greaves wrote:
>
>  On 1/03/13 12:02 AM, Martin Grimme wrote:
>
>  Hi all,
>
> I would like to share my setup of how I managed to run the Sailfish
> SDK on Mac OS-X. While you could of course run the SDK virtual machine
> inside a Linux virtual machine, this would be terribly slow.
> Instead, you want to run all three virtual machines, Linux, MerSDK,
> SailfishOS Emulator directly on Mac OS.
>
>  This is a great writeup Martin - thanks for putting the energy in!
>
>
> On 28/02/13 14:55, Nathan wrote:
>
>  Thank-you sir!
>
> N.B.
> I hope the official SDK for OSX/Win is still coming by the end of Feb, as
> promised by Jolla.
>
>  It's certainly coming.
>
> The alpha SDK, released on 25th Feb, offers a pre-packaged installer for 
> Linux.
>
> The beta release will include OS-X and Windows installers - the schedule has 
> not
> been announced yet but it won't be today :)
>
> Incidentally the source code for the native aspect of the SDK (ie Qt Creator) 
> is
> available and you can build and contribute to the open version of that for 
> OS-X
> or Windows today. (nb: by 'open version' I just mean unbranded) Once that is
> running you should have no problems using the VDI files you find in the 
> installer.
>
> Incidentally, due to the EULA restrictions, you should extract the VDI files
> yourself and not share them.
>
> I'll see what we can do about making the images available in a more
> click-through way but most of my energy is going into beta now so no promises 
> or
> dates.
>
> David
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