On Thu, May 2, 2019 at 6:19 PM Adam Jackson <a...@redhat.com> wrote:

> On Thu, 2019-05-02 at 17:05 +0200, Kamil Paral wrote:
> > Hello,
> >
> > I wonder whether it's expected that vsync doesn't work in VMs. I've
> > tested Fedora 28/29/30 Workstation and Fedora 30 KDE guests on Fedora
> > 30 host, with virtio GPU (3D acceleration on and off) or QXL GPU, and
> > in all cases, I'm seeing hundreds or thousands of FPS in glxgears,
> > implying that vsync is not working.
> >
> > Is that an expected state? Is there a simple way to force vsync on
> > inside a VM? (using virt-manager + libvirt)
>
> Short answer: yes it's expected, no there's no way to do that, probably
> there should be.
>
> Long answer:
>
> The concept of "vsync" in a virtual machine is a bit fuzzy. What
> monitor's timings do you think you're syncing to? What do you do when
> there's more than one host process watching the framebuffer (think both
> gtk and vnc views on the same device)? But, assuming you manage to
> answer those questions...
>
> At least in qemu's implementation neither qxl nor bochs has any
> "hardware" concept of a vertical retrace interrupt. And for both of
> those you'll end up with llvmpipe for the 3D driver, which doesn't have
> any concept of vsync either. The latter we could maybe fix in a few
> ways, but I wouldn't expect the former to ever change.
>
> virtio looks like it has _some_ internal notion of interrupts, but if
> that's supposed to be implementing vsync it's not obvious to me how
> it's accomplishing that. vmwgfx I suspect does have synthetic vsync
> events, but I think you'd need to be using an actual vmware vm to make
> that happen and not qemu.
>

Thanks, Adam, for a detailed answer.
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