On Thu, Jun 7, 2018 at 8:09 AM Michal Schorm <msch...@redhat.com> wrote:

> On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw <hobbes1...@gmail.com> wrote:
>
>> On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <msch...@redhat.com> wrote:
>>
>>> Can someone explain me *real quick* what is the multilib good for? - or
>>> more precisely, why whould anone run 32-bit software on x86_64 OS?
>>>
>> In my case, there are a couple of games that are either older, or just
>> not provided in 64bit so I need a few 32bit libraries in order for the kids
>> to play them.
>>
>
> That's what the SRPMs are good aren't hey?
> Shouldn't be much trouble to recompile them fo x86_64.
> Or run the apps / games in virtualized environment. (Not something I'd do
> with latest games, but for sokoban from 1986 shouldn't run into performance
> problems :) )
>
> Am I right?
>

If there was a SRPM available it probably would have already been done :)

One is Neverwinter Nights which they released a 32bit linux binary for, but
obviously not FOSS.

The other is The Dark Mod, which is open source but they're still using the
DOOM 3 graphics engine IIRC and their buildsystem which is still 32bit only.

Thanks,
Richard
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