On Thu, Jun 7, 2018 at 8:09 AM Michal Schorm <msch...@redhat.com> wrote:
> On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw <hobbes1...@gmail.com> wrote: > >> On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <msch...@redhat.com> wrote: >> >>> Can someone explain me *real quick* what is the multilib good for? - or >>> more precisely, why whould anone run 32-bit software on x86_64 OS? >>> >> In my case, there are a couple of games that are either older, or just >> not provided in 64bit so I need a few 32bit libraries in order for the kids >> to play them. >> > > That's what the SRPMs are good aren't hey? > Shouldn't be much trouble to recompile them fo x86_64. > Or run the apps / games in virtualized environment. (Not something I'd do > with latest games, but for sokoban from 1986 shouldn't run into performance > problems :) ) > > Am I right? > If there was a SRPM available it probably would have already been done :) One is Neverwinter Nights which they released a 32bit linux binary for, but obviously not FOSS. The other is The Dark Mod, which is open source but they're still using the DOOM 3 graphics engine IIRC and their buildsystem which is still 32bit only. Thanks, Richard
_______________________________________________ devel mailing list -- devel@lists.fedoraproject.org To unsubscribe send an email to devel-le...@lists.fedoraproject.org Fedora Code of Conduct: https://getfedora.org/code-of-conduct.html List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/devel@lists.fedoraproject.org/message/BUOVDBQHYDLU5X7RRLH3ZQXD3C7NAOHE/