On 07.03.2018 08:43, Igor Gnatenko wrote:

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This is the second iteration of my mass-scratch-rebuild without
gcc/gcc-c++ in the buildroot[0]. Everything what was written in
original mail still applies.

Since people might have fixed their packages after I started rebuild, I
decided to include information about commits I have used to build
packages. Hope this helps.

Are this all actual build failures, or were the build.logs scanned for <compiler not found> errors regardless of whether the build succeded?

I.e. mmg3d reports "No CMAKE_CXX_COMPILER could be found.", but mmg3d is a pure C library, so I suppose it is just cmake which checks for a c++ compiler regardless of whether it is used or not. But the build should have succeded regardless of the presence of g++.
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