On 12/17/2017 12:58 UTC, Richard Shaw wrote:
Ok, so I built the latest version of hedgewars (0.9.23) and submitted an update 
and quickly found out that when the game exits (hwengine, not the hedgewars 
binary) it get's a segmentation fault.

http://hedgewars.org/node/6879?page=0
https://github.com/NVIDIA/libglvnd/issues/141
https://pastebin.com/LCDQpB5d
https://pastebin.com/i5iXUBZX

SIGSEGV is a bad memory reference, but none of those URLs gives any info
about the memory reference itself: the address, the size, Read/Write/Execute,
the program counter value, the contents of the instruction stream.
The pastebin info is useful after that, but knowing the SIGSEGV info comes 
first.

The minimum info for a SIGSEGV report is:
        (gdb) thread <N>   # focus on the faulting thread
        (gdb) info reg   # display all machine registers
        (gdb) x/5i $pc   # the faulting and following instructions
        (gdb) x/12i $pc-0x20   # probable previous instructions (heuristic for 
x86*)

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