Thanks Nate! I have noticed this issue for a while.
One comment below. With that update: Reviewed-by: Michael D Kinney <michael.d.kin...@intel.com> Mike > -----Original Message----- > From: Desimone, Nathaniel L <nathaniel.l.desim...@intel.com> > Sent: Tuesday, September 26, 2023 11:36 AM > To: devel@edk2.groups.io > Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Kinney, > Michael D <michael.d.kin...@intel.com>; Chiu, Chasel > <chasel.c...@intel.com> > Subject: [PATCH v1] EmulatorPkg: Fix Terminal Issues > > After running EmulatorPkg, one will notice that their terminal acts > strangely. This is caused by the EmulatorPkg Host changing the > terminal > mode and not restoring the original mode, which is now fixed. > > Cc: Andrew Fish <af...@apple.com> > Cc: Ray Ni <ray...@intel.com> > Cc: Michael D Kinney <michael.d.kin...@intel.com> > Cc: Chasel Chiu <chasel.c...@intel.com> > Signed-off-by: Nate DeSimone <nathaniel.l.desim...@intel.com> > --- > EmulatorPkg/Unix/Host/EmuThunk.c | 16 ++++++++++++- > EmulatorPkg/Win/Host/WinThunk.c | 40 > +++++++++++++++++++++++++++++++- > 2 files changed, 54 insertions(+), 2 deletions(-) > > diff --git a/EmulatorPkg/Unix/Host/EmuThunk.c > b/EmulatorPkg/Unix/Host/EmuThunk.c > index 6422f056a6..e6879db650 100644 > --- a/EmulatorPkg/Unix/Host/EmuThunk.c > +++ b/EmulatorPkg/Unix/Host/EmuThunk.c > @@ -9,7 +9,7 @@ > it may cause the table to be initialized with the members at the > end being > set to zero. This is bad as jumping to zero will crash. > > -Copyright (c) 2004 - 2019, Intel Corporation. All rights > reserved.<BR> > +Copyright (c) 2004 - 2023, Intel Corporation. All rights > reserved.<BR> > Portions copyright (c) 2008 - 2011, Apple Inc. All rights > reserved.<BR> > SPDX-License-Identifier: BSD-2-Clause-Patent > > @@ -34,6 +34,9 @@ UINTN settimer_callback = 0; > > BOOLEAN gEmulatorInterruptEnabled = FALSE; > > +STATIC BOOLEAN mEmulatorStdInConfigured = FALSE; > +STATIC struct termios mOldTty; > + > UINTN > SecWriteStdErr ( > IN UINT8 *Buffer, > @@ -58,8 +61,15 @@ SecConfigStdIn ( > // Need to turn off line buffering, ECHO, and make it unbuffered. > // > tcgetattr (STDIN_FILENO, &tty); > + if (!mEmulatorStdInConfigured) { > + // > + // Save the original state of the TTY so it can be restored on > exit > + // > + CopyMem (&mOldTty, &tty, sizeof (struct termios)); > + } > tty.c_lflag &= ~(ICANON | ECHO); > tcsetattr (STDIN_FILENO, TCSANOW, &tty); > + mEmulatorStdInConfigured = TRUE; > > // setvbuf (STDIN_FILENO, NULL, _IONBF, 0); > > @@ -338,6 +348,10 @@ SecExit ( > UINTN Status > ) > { > + // Reset the TTY back to its original state > + if (mEmulatorStdInConfigured) { > + tcsetattr (STDIN_FILENO, TCSANOW, &mOldTty); > + } > exit (Status); > } > > diff --git a/EmulatorPkg/Win/Host/WinThunk.c > b/EmulatorPkg/Win/Host/WinThunk.c > index 008e5755db..90a6da2ece 100644 > --- a/EmulatorPkg/Win/Host/WinThunk.c > +++ b/EmulatorPkg/Win/Host/WinThunk.c > @@ -1,6 +1,6 @@ > /**@file > > -Copyright (c) 2006 - 2018, Intel Corporation. All rights > reserved.<BR> > +Copyright (c) 2006 - 2023, Intel Corporation. All rights > reserved.<BR> > SPDX-License-Identifier: BSD-2-Clause-Patent > > Module Name: > @@ -30,6 +30,12 @@ Abstract: > > #include "WinHost.h" > > +STATIC BOOLEAN mEmulatorStdInConfigured = FALSE; > +STATIC DWORD mOldStdInMode; > +#if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && > (NTDDI_VERSION > NTDDI_WIN10_TH2) > + STATIC DWORD mOldStdOutMode; > +#endif > + > UINTN > SecWriteStdErr ( > IN UINT8 *Buffer, > @@ -61,6 +67,12 @@ SecConfigStdIn ( > > Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), &Mode); > if (Success) { > + if (!mEmulatorStdInConfigured) { > + // > + // Save the original state of the console so it can be restored > on exit > + // > + mOldStdInMode = Mode; > + } > // > // Disable buffer (line input), echo, mouse, window > // > @@ -82,6 +94,12 @@ SecConfigStdIn ( > // > if (Success) { > Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), > &Mode); > + if (!mEmulatorStdInConfigured) { > + // > + // Save the original state of the console so it can be restored > on exit > + // > + mOldStdOutMode = Mode; > + } > if (Success) { > Success = SetConsoleMode ( > GetStdHandle (STD_OUTPUT_HANDLE), > @@ -91,6 +109,9 @@ SecConfigStdIn ( > } > > #endif > + if (Success) { > + mEmulatorStdInConfigured = TRUE; > + } > return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR; > } > > @@ -467,6 +488,23 @@ SecExit ( > UINTN Status > ) > { > + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && > (NTDDI_VERSION > NTDDI_WIN10_TH2) > + BOOL Success; > + #endif > + > + if (mEmulatorStdInConfigured) { > + // > + // Reset the console back to its original state > + // > + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && > (NTDDI_VERSION > NTDDI_WIN10_TH2) I think the BOOL Success variable could be added here and reduce the #if statements > + Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), > mOldStdInMode); > + if (Success) { > + SetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), > mOldStdOutMode); > + } > + #else > + SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode); > + #endif > + } > exit ((int)Status); > } > > -- > 2.34.1 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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