The DEBUG output in LcdGraphicsBlt is overly verbose, and makes using
the console difficult, for example when using the UiApp.

To allow for easy inclusion for future debugging, comment out but don't
remove the DEBUG lines.

Signed-off-by: Rebecca Cran <rebe...@bsdio.com>
---
 ...utBlt.c | 22 +++---
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c 
b/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c
index 01ec6f68bd93..4766d72cef28 100644
--- a/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c
+++ b/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c
@@ -815,17 +815,17 @@ LcdGraphicsBlt (
   HorizontalResolution = This->Mode->Info->HorizontalResolution;
   VerticalResolution   = This->Mode->Info->VerticalResolution;
 
-  DEBUG ((
-    DEBUG_INFO,
-    "LcdGraphicsBlt (BltOperation:%d,DestX:%d,DestY:%d,Width:%d,Height:%d) 
res(%d,%d)\n",
-    BltOperation,
-    DestinationX,
-    DestinationY,
-    Width,
-    Height,
-    HorizontalResolution,
-    VerticalResolution
-    ));
+//  DEBUG ((
+//    DEBUG_INFO,
+//    "LcdGraphicsBlt (BltOperation:%d,DestX:%d,DestY:%d,Width:%d,Height:%d) 
res(%d,%d)\n",
+//    BltOperation,
+//    DestinationX,
+//    DestinationY,
+//    Width,
+//    Height,
+//    HorizontalResolution,
+//    VerticalResolution
+//    ));
 
   // Check we have reasonable parameters
   if ((Width == 0) || (Height == 0)) {
-- 
2.25.1



-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.
View/Reply Online (#89498): https://edk2.groups.io/g/devel/message/89498
Mute This Topic: https://groups.io/mt/90867290/21656
Group Owner: devel+ow...@edk2.groups.io
Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com]
-=-=-=-=-=-=-=-=-=-=-=-


Reply via email to