The DEBUG output in LcdGraphicsBlt is overly verbose, and makes using the console difficult, for example when using the UiApp.
To allow for easy inclusion for future debugging, comment out but don't remove the DEBUG lines. Signed-off-by: Rebecca Cran <rebe...@bsdio.com> --- ...utBlt.c | 22 +++--- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c b/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c index 01ec6f68bd93..4766d72cef28 100644 --- a/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c +++ b/ArmPlatformPkg/Drivers/LcdGraphicsOutputDxe/LcdGraphicsOutputBlt.c @@ -815,17 +815,17 @@ LcdGraphicsBlt ( HorizontalResolution = This->Mode->Info->HorizontalResolution; VerticalResolution = This->Mode->Info->VerticalResolution; - DEBUG (( - DEBUG_INFO, - "LcdGraphicsBlt (BltOperation:%d,DestX:%d,DestY:%d,Width:%d,Height:%d) res(%d,%d)\n", - BltOperation, - DestinationX, - DestinationY, - Width, - Height, - HorizontalResolution, - VerticalResolution - )); +// DEBUG (( +// DEBUG_INFO, +// "LcdGraphicsBlt (BltOperation:%d,DestX:%d,DestY:%d,Width:%d,Height:%d) res(%d,%d)\n", +// BltOperation, +// DestinationX, +// DestinationY, +// Width, +// Height, +// HorizontalResolution, +// VerticalResolution +// )); // Check we have reasonable parameters if ((Width == 0) || (Height == 0)) { -- 2.25.1 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#89498): https://edk2.groups.io/g/devel/message/89498 Mute This Topic: https://groups.io/mt/90867290/21656 Group Owner: devel+ow...@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-