During the Community Meeting last night, I was asked to send this email starting a discussion about where to put the bhyve code in the edk2 tree: whether it should be in a new BhyvePkg, or added under OvmfPkg. It appears it's already been decided it should be in edk2 along with the other virtual platforms and not edk2-platforms, where code for physical platforms will reside.

--
Rebecca Cran



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