-- Rebecca Cran -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#58895): https://edk2.groups.io/g/devel/message/58895 Mute This Topic: https://groups.io/mt/74075377/21656 Group Owner: devel+ow...@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
During the Community Meeting last night, I was asked to send this email
starting a discussion about where to put the bhyve code in the edk2
tree: whether it should be in a new BhyvePkg, or added under OvmfPkg. It
appears it's already been decided it should be in edk2 along with the
other virtual platforms and not edk2-platforms, where code for physical
platforms will reside.
- [edk2-devel] Where to put the bhyve code in the ... Rebecca Cran
- Re: [edk2-devel] Where to put the bhyve cod... Laszlo Ersek
- Re: [edk2-devel] Where to put the bhyve... Ard Biesheuvel
- Re: [edk2-devel] Where to put the b... Michael D Kinney
- Re: [edk2-devel] Where to put t... Andrew Fish via groups.io
- Re: [edk2-devel] Where to ... Michael D Kinney
- Re: [edk2-devel] Where to put t... Laszlo Ersek
- Re: [edk2-devel] Where to ... Michael D Kinney
- Re: [edk2-devel] Where... Rebecca Cran
- Re: [edk2-devel] W... Laszlo Ersek
- Re: [edk2-devel] W... Ard Biesheuvel