Fix scripts to support lldb symbolic debugging when
using XCODE5 tool chain.

Cc: Jordan Justen <jordan.l.jus...@intel.com>
Cc: Ray Ni <ray...@intel.com>
Cc: Michael D Kinney <michael.d.kin...@intel.com>
Signed-off-by: Andrew Fish <af...@apple.com>
---
 EmulatorPkg/Unix/lldbefi.py |  8 +++++---
 EmulatorPkg/build.sh        | 17 ++---------------
 2 files changed, 7 insertions(+), 18 deletions(-)

diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py
index 218326b8cb..099192d8b5 100755
--- a/EmulatorPkg/Unix/lldbefi.py
+++ b/EmulatorPkg/Unix/lldbefi.py
@@ -346,6 +346,7 @@ def TypePrintFormating(debugger):
     debugger.HandleCommand("type summary add CHAR8 --python-function 
lldbefi.CHAR8_TypeSummary")
     debugger.HandleCommand('type summary add --regex "CHAR8 \[[0-9]+\]" 
--python-function lldbefi.CHAR8_TypeSummary')
 
+    debugger.HandleCommand('setting set frame-format "frame #${frame.index}: 
${frame.pc}{ 
${module.file.basename}{:${function.name}()${function.pc-offset}}}{ at 
${line.file.fullpath}:${line.number}}\n"')
 
 gEmulatorBreakWorkaroundNeeded = True
 
@@ -381,15 +382,16 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
     Error = lldb.SBError()
     FileNamePtr = frame.FindVariable ("FileName").GetValueAsUnsigned()
     FileNameLen = frame.FindVariable ("FileNameLength").GetValueAsUnsigned()
+
     FileName = frame.thread.process.ReadCStringFromMemory (FileNamePtr, 
FileNameLen, Error)
     if not Error.Success():
         print "!ReadCStringFromMemory() did not find a %d byte C string at %x" 
% (FileNameLen, FileNamePtr)
         # make breakpoint command contiue
-        frame.GetThread().GetProcess().Continue()
+        return False
 
     debugger = frame.thread.process.target.debugger
     if frame.FindVariable ("AddSymbolFlag").GetValueAsUnsigned() == 1:
-        LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned()
+        LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned() 
- 0x240
 
         debugger.HandleCommand ("target modules add  %s" % FileName)
         print "target modules load --slid 0x%x %s" % (LoadAddress, FileName)
@@ -405,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
                     print "!lldb.target.RemoveModule (%s) FAILED" % SBModule
 
     # make breakpoint command contiue
-    frame.thread.process.Continue()
+    return False
 
 def GuidToCStructStr (guid, Name=False):
   #
diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh
index 60056e1b6c..35912a7775 100755
--- a/EmulatorPkg/build.sh
+++ b/EmulatorPkg/build.sh
@@ -209,21 +209,8 @@ fi
 if [[ "$RUN_EMULATOR" == "yes" ]]; then
   case `uname` in
     Darwin*)
-      #
-      # On Darwin we can't use dlopen, so we have to load the real PE/COFF 
images.
-      # This .gdbinit script sets a breakpoint that loads symbols for the 
PE/COFFEE
-      # images that get loaded in Host
-      #
-      if [[ "$CLANG_VER" == *-ccc-host-triple* ]]
-      then
-      # only older versions of Xcode support -ccc-host-tripe, for newer 
versions
-      # it is -target
-        cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py 
"$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR"
-        cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source 
$WORKSPACE/EmulatorPkg/Unix/lldbinit Host
-        exit $? 
-      else
-        cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit 
"$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR"
-      fi
+      cd $BUILD_ROOT_ARCH; /usr/bin/lldb -o "command script import 
$WORKSPACE/EmulatorPkg/Unix/lldbefi.py" -o 'script 
lldb.debugger.SetAsync(True)' -o "run" ./Host
+      exit $?
       ;;
   esac
 
-- 
2.21.0.windows.1


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